Demons
Devils. Evil spirits. Beings fallen from their exalted place as celestial servants of the Most High. Stories of demons are told all over the world. They are secret corrupters who play on the weaknesses and failings of our souls. Perhaps they exist to bring us down to their level. Maybe they’re a universal reaction to the existence of good; without evil there can be no good. Or maybe they stand to illustrate that evil is not a unified force but something inherent to all things. In the modern world, many people believe that demons exist within us, not as spirits but as the creations of our own negative thoughts and emotions, the dark impulses with which we wrestle. In the World of Darkness, demons and the forces of Hell are real, and hunters only begin to discover how real. Although they have faced bloodsuckers, skin-changers, shamblers and other monsters, the imbued now face creatures that may be the literal embodiment of evil. Demons possess powers older than humanity itself, a deep and enduring hatred for all things, and a desire to drag everyone and everything with them into damnation. In the legions of Hell, the chosen may well have met their match.
But perhaps more troubling than the pervasive threats that demons pose are the questions they raise. Are they truly fallen angels? Do some of them seek repentance? Do demons prove that God and the Devil truly exist? Are they the reason that hunters came into being, and are they related to the Messengers in some way?
Known Weaknesses
Although demons need human Faith, they are also vulnerable to it. The power of devotion can affect the damned in various ways, and the mortals able to wield it are rare indeed.
Prayers
Those of astounding faith can call upon a higher power to intercede for them when dealing with a demon. This request for intervention can force a demon to flee from an area or be unable to approach the faithful character as if the Ward edge were used successfully, or it can hold a demon in place like use of the Burden edge.
Prayers can also be used to try and force a demon spirit from its host through an exorcism of sorts. The effort is long and gruelling and requires that the demon be held in place for hours or days. A prayer of binding is the ideal choice for holding a demon. More mundane means such as heavy cahins, drugs or cripple physical injury are also possible, but demons’ physical prowess and stamina make these methods highly risky. Extended and focused prayers are required for the rite, while the demon undoubtedly seeks to tempt or distract its exorcist. If the hunter knows the demon’s True Name, the difficulty of the rite is reduced. If the rite is successful, and if the being is unable to find another host, it is pulled back into Hell.
Is it possible to save the human soul of a demon’s host? Is the human soul even there anymore, or is it just the memory of the mortal’s mind clinging to the skin like an old smell? If you run a story in which a mortal soul still exists in a host, submerged deep below the demon’s dominant persona, or if you believe that it’s possible to call the soul back into the vessel and evict the demon, you might allow hunters to attempt or arrange an exorcism.
This is no easy task. It’s a battle for a soul - both demonic and human. While systems are involved, the rite should be enacted out with intense and serious roleplaying.
Holy Items
Some items bear a measure of power from being handled by holy people or from years of veneration (or both). Such blessed relics have their own Faith ratings from 1 to 5. An item such as a rosary that’s rated 1 might have been blessed by a particular holy individual, while one rated 5 could be a genuine relic such as a piece of the True Cross. A holy item grants a bonus to the faithful’s prayer attempts, provided that the faiths of the item and wielder are compatible. (A pagan gets no benefit from a Christian relic, for example.)
A holy items may even benefit a person who believes in what the object represents but who normally has no faith, at your discretion. The item catalyzes and strengths the wielder’s belief.
Holy items are also weapons (such as an ancient sword containing a holy relic) that inflict aggravated damage against demons.
Holy Ground
Certain places are invested with holiness and faith. These locales are anathema to the damned. Like holy items, holy ground is rated from 1 to 5, with a setting rating 1 being a particularly holy church, graveyard or monument. A rating of 5 is reserved for the most holy of places, such as prominent religious sites in Rome, Jerusalem or Mecca. Note that not every church, mosque or temple is holy ground. In fact, few of them truly are.
A demon that stands on holy ground suffers a number of levels of lethal damage equal to the site’s rating each turn. This damage takes the form of burns and stigmata-like wounds that open on the demon’s body. On particularly holy sites (rated 3 or higher), demons may actually burst into flames (even if they’re immune to normal fire). The damage they suffer is aggravated instead of lethal.
Some fallen angels who regret their sins of the past and who genuinely seek forgiveness now that they’re back on Earth might be able to tread holy ground without injury. The few who have successfully accomplished this miracle are at a loss to explain why they weren’t burned, but point to it as proof that redemption is still possible.
True Names
Demons have many names. They have infernal names (the names they’re commonly known by), titles (such as “Lord of the Flies”), and aliases (including the names of their mortal hosts). But each demon has only one True Name. A demon’s True Name encompasses its essence, its very being. Knowing a True Name gives the speaker power over that demon (and also makes him a dire threat with which the hellspawn must deal). Demons’ True Names may have been given to them by their Creator or may have arisen from the vibrations of the cosmos. Occultists speculate as to the origin of demonic True Names, but the entities themselves remain silent on the matter (and may not even know, either.).
Learning a True Name
Needless to say, demons guard knowledge of their True Names carefully. It’s possible to discover a demon’s True Name through careful research and observation, because the name epitomises the very being of the creature. The more one understands a demon’s essence, the closer she is to grasping its True Name. Studying demons this closely can be an unhealthy practice, of course, and it can draw their attention.
Discovering a demon’s True Name demands months of solid research. This may involve reading obscure books, interviewing victims of the demon, visiting places where it has been and studying reports of its activities.
A hunter never knows how complete or accurate the information he gathers is, and while he may collect several letters or syllables in a demon’s name, he can never know for sure when he has formed a complete or correct name. The only way to find out for sure is to use it. Incomplete True Names have absolutely no power over demons. Therefore, a smart hunter takes the time to make sure the research is as thorough and accurate as possible. Full discovery may be the work of months or even years, and some may never have the courage to find out if they truly have a demon’s full True Name. (A True Name has power only if it’s spoken. Writing it down or thinking it has no impact.)
Uses of True Names
A demon’s True Name can be used for several things, most importantly to summon and bind the demon through an occult ritual. A character that knows a demon’s True Name can use it for the following.
Communication: Demons are extremely sensitive to their True Names. Speaking a demon‘s True Name aloud allows the being to hear you from anywhere in the world and communicate with you over any distance, if it chooses. Such communication is two-way. This connection allows a demon‘s intimates to contact it at any time, although demons share knowledge of their True Names with only a very trusted few. Speaking a demon‘s True Name out loud also draws its attention, allowing it to know the identity and location of the speaker, which is why a demon‘s True Name is never spoken lightly.
Intimidation: Knowing a demon‘s True Name grants a measure of power over the beat. Hunters who know a demon‘s True Name gain a bonus equal to the demon‘s Faith rating in Mental rolls regarding the demon, such as using Investigation or Research to learn more about its plans, or when Social rolls are made to influence the demon or its thralls. If this bonus is applied to an effort performed in the demon‘s presence, such as trying to goad or intimidate it, the devil recognises that the mortal knows its True Name. And, of course, if the entity‘s name is spoken aloud, it hears as detailed under “Communication.”
Resistance: A hunter who knows a demon‘s True Name gains a bonus equal to the demon‘s permanent Faith rating on rolls to resist some of the creature‘s supernatural powers. Note that this resistance doesn‘t protect a hunter from a demon‘s physical capabilities and attacks (claws, poison, hellfire, etc), only from mental influence and mystical powers.
A hunter doesn‘t need to speak a demon‘s True Name to be immune to its powers. He simply needs to know the name. And yet, any devil worth its salt suspects that something is afoul when its powers inexplicably fail to affect the target.
If Conviction is active for a hunter when a body-, mind- or emotion-influencing effect is used on her, Conviction‘s protection applies first, before the protection offered by knowing a True Name. Knowing a True Name has little bearing at that point. Knowledge of a True Name is therefore most effective when a hunter‘s Conviction is “down” and he‘s subjected to the demon‘s capabilities.
Ironically, to a demon‘s perspective, the protection that hunters receive from Conviction can make them seem to possess the beast‘s True Name. If one of the imbued uses second sight, and the devil discovers that its mind-control power has no effect on the mortal, the beast might suspect that the person has somehow gained knowledge of its True Name. What else could explain such miraculous protection? Would a demon suffering from such a misunderstanding seek to kill the hunter who has “mastery” over it, or would it throw itself at the human’s mercy and do her bidding?
Binding: Someone who knows a demon‘s True Name has a considerable advantage in attempting to bind the creature using an occult ritual.
Summoning And Binding Demons
Using certain mystic rituals, it’s possible for a mortal to summon a demon (even one inhabiting a human host) and bend it to obedience. Throughout human history, this lore has been used to make pacts with demons trapped on Earth, or to summon others from the Abyss, commit them to service and (hopefully) return them to their prison. The same principles apply in the modern world, except now many more demons roam the planet. The summoning ordeal is exceptionally dangerous, even with the best of intentions, but it’s a useful weapon in the hunters’ arsenal, provided they can resist the temptation to abuse it.
Researching the Ritual
The right ritual is required to summon a demon. The slightest mistake results in nothing or an angry that can’t be controlled. The would-be summoner must therefore take great care in researching the proper rite. Each ritual is unique and tailored to a particular demon; a practice for one won’t work for another, even if they seem like similar beings.
Researching a ritual takes time, and characters might spend weeks searching for the right ritual. If the researcher knows the demon’s True Name, the summoning ritual becomes easier. An incomplete ritual is useless, although it may attract the demon’s attention anyway (allowing it to take action against the intended summoner). In order to prepare a ritual at all, on occultist must know something about the particular demon he intends to bring forth - any of its other names or its role in Creation before the Fall.
Summoning
Once the ritual is complete, the character can attempt to summon the demon. The summoning rite requires elaborate ingredients, including complex diagrams that are painted or engraved on the floor, candles, incense and lots of chanting. The ritual may need to be performed at a specific place or time (usually at night, often at midnight, perhaps even at a particular time of the year). A sacrifice (animal or human) may be required, particularly for more powerful demons. Performing the ritual takes hours at a time. If the ritual is interrupted for any reason, it fails, but the demon is still aware of the attempt.
Once the ritual is complete anything can happen… if it fails, nothing happens. If the ritual botches, there may be a mystical backfire, the wrong demon appears (making it immune to the binding ritual), or the intended subject is not only made aware of the effort but learns the identity of the occultist.
If the ritual is successful, the demon appears in its true infernal form at the site of the ritual. A demon that inhabits a mortal host leaves that body behind wherever it was last. The body lapses into a death-like coma (which can be quite inconvenient for the demon). Demons in Hell are summoned to the physical plane.
The demon must be summoned into a specially prepared space; usually a magical diagram intended to contain it. This diagram (circle, triangle, pentacle or hexagram) doesn’t actually prevent the demon from escaping, it merely keeps it from being drawn immediately back down into Hell. If the demon leaves the bounds of the diagram, it is affected like any other demon without a host. If the summoner has tasks for the spirit to carry out in the material world, it can be returned to its host to fulfil them, or a specially prepared body of a recently dead person or animal may be require to give the demon an anchor outside the summoning diagram.
It’s assumed that a summoner who brings a demon forth is already so sufficiently immersed in the otherworldly that he is immune to supernatural fear. He can bear the demon’s presence without losing control or blocking out the incident.
Binding
Once the demon appears, the occultist can attempt to force it into obedience. If the summoner knows the demon’s True Name, they gain the bonuses detailed above. The infernalist also benefits from “acolytes” or assistants.
If the binding fails, the spirit is free to do as it wishes. That can mean returning to its mortal host if it has one or finding a suitable host if it doesn’t already have one. Very few demons are willing to return to the Abyss once they have a chance to escape.
If the binding successes, the demon must obey for a time. The tasks must be specific, such as retrieving a particular item or freeing an intended host. Tasks such as “protect me from my enemies” or “guard this place forever” are too broad and the demon can refuse them. Summoners usually have a particular task or tasks in mind, otherwise why would they take the risk of dealing with a demon in the first place?
The demon is bound to fulfil assigned duties to the best of its ability as soon as possible, and cannot take any action against the infernalist until all its charges are complete. The demon is then free to act as it wishes, although a clever summoner always makes a demon’s last task “return to the Hell that spawned you,” since that leaves the demon trapped and helpless until someone else brings it forth. A demon can, however, try to coerce others to attack its mistress or seek to subvert her commands as much as possible.
An occultist can attempt to bind the same demon again once its first tasks are complete. Demons are fiercely proud and have their own agendas, so they tend to resent being bound. Any occultist who binds a demon can count on earning that demon’s wrath. Demonic memories are eternal, so the beings can wait as long as necessary to get revenge. A demon that escape its bounds, or that complete its duties and is allowed to remain on Earth, might not exact justice immediately. It could need a host body - fast. But the creature certainly begins plotting against the mortal who interfered with it.
Let’s Make A Deal
Of course, there’s nothing that says an occultist has to attempt to bind a demon after summoning it. Perhaps he hopes that a spirit freed from the Abyss will be indebted to him. An infernalist can just talk to a summoned demon and try to reason or bargain with it. Some occultists worship demons and consider themselves servants, so they summon demonic masters in order to do their bidding. Others summon demons in order to forge pacts with them, giving a demon some Faith in exchange for something that the human wants. Generally, demons are willing to consider such deals, especially if they stand to gain more than they give. Summoners who are respectful have a chance of avoiding a demon’s wrath, assuming what they have to offer is satisfactory.
Mortal Occultists
Note that ordinary mortals are capable of learning the necessary rituals to summon and bind demons, although few have the dedication, drive and sheer recklessness to do so. This means the demon that hunters track could actually be under the control of a person who summoned and bound it. Indeed, the demon may be willing to cooperate with the chosen to deal with its “boss” and set it free. Do the hunters work with such a creature or do they risk letting the summoner get away, allowing him to call up the demon or others like it again?
More importantly, only mortal occultists (including hunters) are able to summon demons from Hell. Demons and other supernatural creatures can use rituals to summon and bind demons that already inhabit the mortal world, but they cannot breach the gates of Hell to call imprisoned demons to Earth. Only mortals can do that. The reason remains unknown, but it is definitely a case where humanity may be its own worst enemy and where the greatest threats posed to the imbued come from the very people they seek to protect.
Imbued and Summoning
Hunters can learn the rituals to summon and bind demons just like any other mortals can. Their imbued status doesn’t prevent them from using the rites. Nor does it necessarily protect them from a summoning gone wrong. The primary difference is that a hunter performing a summoning ritual cannot use any edges until the demon is no longer in the hunter’s service. (Conviction and second sight can still be used, however. Any hunter participating in the ritual who does not have Conviction active during the scene is subject to supernatural fear and flees the scene or cowers uncontrollably and blanks out the whole spectacle.) Afterward, the hunter’s capabilities return in full measure, which means that a hunter who tries to summon a demon and fails cannot use any of his edges against the being. This prohibition arises as the hunter creates something of a rift between himself and the Heralds.
The main reason for a hunter attempting to bind a demon is probably to banish it. One success at binding is enough to command a demon to return to Hell where it is trapped again, unable to retunr without the aid of a mortal summoner. Of course, to achieve this goal, a hunter has to painstakingly research the demon’s nature and the necessary rituals for months, gather the components and successfully perform the ritual.
But bound demons can also be useful to the imbued. A trapped devil can be forced to give hunters information about itself, its thralls, and other demons or creatures that it knows of. It might also be used as a weapon against other creatures. Most hunters are smart enough to know that trying to “fight hellfire with hellfire” is an extremely dangerous proposition, but there are those willing to take any risk to gain the upper hand against specific nemeses.
Any demon that discovers an attempt to bind and banish it is certain to interfere with the hunter’s efforts. A demon may notice research into its True Name (if the chosen ask questions to the wrong people), and it automatically knows when someone speaks its True Name aloud. Thralls might be sent to dispose of the imbued, or earthly demons and their followers may accuse hunters of being “devil-worshipers” or “Satanists,” pointing to the characters’ unhealthy interest in the occult and demonology as proof. (Just try explaining to the cops that you’re doing a black-magic ritual and sacrificing pigeons to save humanity from evil.)
Demons are also incredibly cunning and willing to beg, plead or bargain for their freedom. Even if a hunter is successful in summoning a demon, it may offer to serve him willingly, even turning against its followers or fellow infernal to avoid being sent back to the Pit. Such offers are genuine, but the demon is always alert for opportunities to twist its orders, or to corrupt the hunter, making its “master” more and more dependent on it until the roles are reversed…
What Demons Know…
Although demons are impossibly old, most of them have been on Earth for only a limited time. They know what their mortal hosts knew in life, and what their followers have told them, but little else. Demons often know as little (or less) about the imbued as hunters know about demons. This is fortunate for the imbued, although it remains to be seen how long demons remain ignorant of the threats posed to them.
Devils do know that some mortals are aware of their existence and hunt the hellspawn. That’s been the case for as long as demons have been able to return to the mortal world. They also know there are rituals capable of binding them, and that humans are particularly strong faith can keep them at bay or even exorcise them. The powers of the imbued are somewhat new, however, at least in their modern incarnation. Demons aren’t immediately aware of what hunters can do, although they learn quickly.
Demons have the capacity to sense the supernatural, but they don’t immediately recognise the chosen for what they are. A demon may notice something unusual about a hunter, something similar to any mortal of great faith, and may take an interest in the imbued as a result. But a devil can’t pick out one of the chosen easily, so long as the hunter doesn’t use her edges in the creature’s vicinity. Hunters may easily escape a demon’s notice if they aren’t caught interfering in its affairs.
Demons can know some things about other monsters, information they may be willing to share for the right price. Many monster types have been around for millennia and demons that have escaped the Abyss throughout the ages might have encountered the creatures. The infernal don’t necessarily know how or where shapechangers originated, or what social circles werewolves maintain among their own kind, but the might know that the creatures are quick to anger and that silver is their bane. Demons in the past, as much as today, may have run afoul of other creatures and dealt with them, but that doesn’t mean the infernal and, say, vampires were ever allies or cohorts and exchanged personal secrets. Such confidence would be too dangerous for everyone involved. Of course, that doesn’t mean a demon confesses limited knowledge of other monsters.
How Much Do You Really Want To Know?
The knowledge demons posses about cosmic truth and Creation has the potential to seriously impact your chronicle. They could blow the lid open on life, the universe and everything. Fortunately, there are a number of reasons why demons can’t or won’t reveal this information to the imbued, giving characters the answers to all the questions and spoiling the mystery of the game.
The first and foremost reason why demons don’t share is that they never give anything away for free. Information that hunters (or anyone else) may want comes at a cost, and a big one at that. Demons may tempt the imbue with claims that they know any numbers of truths, from the existence of God to the creation of the imbued, to lure hunters into a bargain. But under normal circumstances, demons are tight-lipped when it comes to giving away secrets - any secrets.
Secondly, demons don’t reveal all because they’re uncontrollable liars and deceivers. Why should they trade the actual truth for Faith or a service when telling a lie reserves the truth for a future deal? Even if hunters do get some genuine information from a demon, they have no way of knowing that it’s accurate. Another demon may come along and contradict what the first demon said. How do hunters know that they’re not both lying? You can make up all sorts of cunning stories about the “true nature of reality” for demons to share. “God exists and He released us from Hell to consume the world because all you people have fucked it up.” Or, “We created your kind. How else did you get the powers you have? Hasn’t your life become a lot worse since you got them? That’s the price you’re paying.” Devils lies might also offer an opportunity to establish some erroneous “insights” into the various supernatural factions of the World of Darkness to perpetuate hunters’ confusion about monsters. Say, “Bloodsuckers and shapechangers were a single creature once, but a feud divided them. Now they fight over who controls everything.” Demons are sure to exploit any and all of these lies for their own ends.
There’s also the question of how much demons really know and how much of it they can explain to mere mortals. The truth is that their long exile in the Abyss has made many demons’ recollections of the distant past foggy and unreliable at best. Ages of anger and bitterness have warped the details. The demonic point of view can be biased, to say the least. Many demons recall things with their own unique slants, which don’t always agree. Another possibility is that entering a human host clouds a demon’s perceptions and understanding of its own past. The sudden wave of emotions that comes with being human puts a new spin on old beliefs, making them circumspect after all this time. Or the immediate experiences of grief, friendship, hunger or love obliterate millennia-old anger - and memories.
And some of the Great Cosmic Truths to which demons can be privy are beyond mortal comprehension, or at least beyond the limits of human language. How does a demon explain the true nature of God or Hell to a hunter? How does it relate that Creation was many times, places, possibilities and realities to a feeble human mind? Demons’ mystical experiences can be totally nonsensical or contradictory to the limited mortal point of view, and there’s no way to explain them more clearly. Some truths man was never meant to know, because he can’t know them.
So, while introducing demons to your game may seem like opening a vast can of cosmological worms, you can show hunters and players as much or as little of the truth as your game can handle. If you want grand revelations of the true scheme of things, go ahead, but if you’d prefer to keep the hunters in the dark, there are plenty of ways to do it.
Revelations of The Beast
Creation and The Fall
In the beginning, demons were celestial beings of tremendous power. They were the appointed agents of a divine Creator, each set to oversee certain facets of Creation. One of those elements was humanity, which existed in a state of divine grace but that was ignorant of the great truths of the universe. Filled with compassion and love for humanity, the celestials wanted to improve man’s lot, but were forbidden to interfere. Frustrated by their conflicting duties, some of the divine finally chose to rebel against the Creator out of a desire to help, and a great and terrible war ensued between Heaven and Earth. Although the rebels fought long and hard, they were eventually overcome. According to the rebels, humanity turned its back of the champions in the end and abandoned them to their fate.
The Creator exiled the rebels to a place outside Creation, removed from all existence. Demons describe it as a place of eternal torment, not because it was (and is) filled with fire and brimstone. It was simply a place of endless and eternal nothingness and non-being. There was nothing for the exiles there except to sink deeper and deeper into their own guilt, anger, bitterness and hatred, until that was what remained of most of them. In the hell of the Abyss, the fallen remained for untold ages until their divine nature was forgotten and they had nothing left except their bitterness toward the Creator that exiled them and the people who betrayed them.
Opening The Gates
In the untold time since the fall, demons have occasionally been summoned back to Earth. Sorcerers and witches in possession of demons’ True Names have called the spirits up from Hell using magical rites, and perhaps even bound the beings to do their bidding. More than a few people seeking power have made pacts with devils, although most arrangements have not ended well for the mortals who’ve made them.
On occasion, cults have sprung up that worshipped demons and fed them power with faith and devotion. These cults have sometimes managed to summon their patrons to Earth, and some of these demons are still around, expanding their influence and working behind the scenes. They’re among the most powerful and cunning infernal in the world, simply because they’ve had millennia of earthly existence to extend their influence. Fortunately for humanity, such demons are extremely rare, no more than a handful… until recently.
Now, unknown forces have torn open the gates of Hell and a flood of demons has been loosed into the world. This apocalyptic tragedy may have been connected to the plague of ghosts, shamblers and other monsters that hunters have faced, or might even have been the impetus behind hunters’ creation. There are some suspicious, insightful or paranoid imbued who warn that the Messengers chose certain people in preparation for the coming of the legions of Hell, and that demons are the true threat the imbued are meant to face. Whatever the reason, a great number of demons have poured into the world. They were not summoned like their brethren, but have simply been released as disembodied spirits in need of places to go.
Possession
The liberated demons have found havens in the bodies of certain mortals, people whose souls are weak, worn out or too feeble to resist the invasion of new, more powerful beings. (These hosts include abuse victims, those who bitterly mourn the loss of loved ones, excessive drug users, broken-down alcoholics, the suicidal, and even the very recently dead.) The demons have possessed these people, assuming human forms and identities that allow them to move undetected through the world, except by those with the eyes to see them.
So Does This Mean…?
The story of the creation, fall and exile of demons strongly implies that Judeo-Christian lore about the world and the fall of the angels led by Lucifer is the literal truth. Is it? Well, yes… and no.
Yes, the history of demons did happen. They were celestial servants of the Most High damned to exile in Hell for their rebellion. Their Creator did create the world and everything in it. However, the war that the demons talk about was fought in an age before recorded history, perhaps even before the world as modern humanity knows it came into being.
Demons occasionally mention that Creation was “different” back then in ways that they can scarcely explain to modern people. It wasn’t limited to beings just one thing or having only one truth. Some things were actually multiple things, and seemingly contradictory truths were all applicable. Demons certainly acknowledge that the world has changed much since then, perhaps changed many times, and it’s impossible to say how long the fallen have been imprisoned. Time as we understand it has little or no meaning in the depths of the Abyss. So perhaps the history that demons know is only one of the “true” histories of the world, if any of them are really true.
It’s possible that Judeo-Christian belief is based on visions and dim recollections of the time demons speak of. Perhaps it’s based on interactions with forces both divine and infernal across the centuries. But while demons are pretty strong evidence of the existence of God and angels, they’re not absolute proof. All they prove is that evil exists and that we’re on our own against it, which is a truth the imbued already know.
The Power of Faith
Demons have various supernatural powers that are fuelled by the energy of faith. Devils can’t regain Faith on their own. They must receive it as gifts from mortals, or they may take it by force.
When a demon needs a “quick fix” of Faith, it can get it by causing a hapless mortal to believe - really believe - in what the demon represents, for good or ill. That moment of pure belief is enough for the demon to leech off some of the mortal’s Faith. Unfortunately, the acts that a demon must commit to truly prove that it is a creature from Hell tend to make the process unpleasant for the victim. After being kidnapped and systemically tortured, a target is more than ready to believe when the demon reveals its true form. Demons also reap Faith from mortals using gory cult rituals, stalking them like prey, or by encouraging for forcing mortals to give in to their own temptations.
It is possible for demons to inspire faith through good and benevolent deeds as well. An entity that saves mortals from harm or danger or that provides aid and convinces people that it is a divine or spiritual being also gains a measure of Faith. Some demons do this to gain the trust of potential followers and to conceal their true horrific nature, but those that need a quick Faith fix prefer cruelty over kindness.
And yet, taking a bit of Faith here and there isn’t usually enough to keep a demon supplied with the power it craves. That’s why demons recruit thralls, followers who give it Faith in exchange for favours and power. Mortals can and do enter into pacts with demons, effectively selling their souls (or at least small pieces of them). In essence, a demon agrees to grant something that a mortal wants in exchange for the power of the mortal’s Faith. The demon takes a “cut” of that power, and uses the rest of it to fulfil the mortal’s desire. Ironically, it’s the mortal who provides all the energy to fulfil her desire, but that wish couldn’t come true without the demon’s contribution (at least not easily, which is the allure of a demon’s offer).
Demons can grant a number of benefits to mortals, including supernatural potential, wealth, influence and beauty.
The demon can thereafter “skim off” a portion of the thrall’s Faith. A beast can recover a point of Faith per thrall that it has. Beyond that, a demon can draw more heavily on a thrall, but at a cost. Each additional Faith point acquired per day costs the thrall a point of Willpower. The thrall suffers terrible visions, wracking pain and unreasoning terror. Thralls whose Willpower falls to zero by this means acquire a permanent derangement. If the demon continues to drain Faith, the thrall takes a health level of lethal damage per Faith point, suffering stigmata, burns, sickness and internal injuries. A thrall reduced belong Incapacitated in this manner is killed. Demons can draw Faith from their thralls over any distance.
Since thralls are valuable as continuing sources of power, demons are reluctant to strip-mine their souls indiscriminately. Still, a demon backed into a corner is capable of calling upon tremendous reserves at a terrible cost to its minions, something that hunters confronting demon-led cults may discover to their horror.
Can a demon-thrall relationship ever be broken? Probably not, even if a servant eventually sees the error of her ways and repents. The agreement is supernaturally binding while the entity still exists on Earth. Sending the demon-spirit back to the Abyss severs its ties with all of its minions. It’s also possible that a demon could relinquish its hold over a particular thrall if offered something even more lucrative, such as the trapped essence of a rival devil. A hunter could theoretically broker such a deal, but the demon almost certainly looks for loopholes in the agreement to lose nothing and win on all counts.
Hunters might also offer an alternative thrall for the freedom of an existing one. An imbued could, say, offer his own services in return for the liberty of someone else, perhaps a loved one. Hunters can’t become thralls, though, so the demon is certainly enraged when its influence doesn’t properly take hold over the chosen. The fact that hunter knows he is immune is unlikely, unless he’s faced demons before and been made offers on previous occasions. Then again, what self-respecting demon would relinquish control over an existing thrall before establishing a firm bond with his new one? When that new bond doesn’t take, the being certainly doesn’t respond well to the hunter’s duplicity.
It’s also possible that a hunter who seeks to negotiate with a demon could try to redeem the devil and free one or more of its minions. The effort would probably be useless if the demon were unrepentant of its past sins and revelled in its newfound mastery over humanity. If the being saw the error of its past ways and regretted abusing people, it might be convinced to free a slave. The process is by no means easy and requires the conscious and willing participation of the demon. A liberated thrall or one who’s lost her master is stripped of all the benefits of her pact.
While hunters cannot become conventional thralls, they can be the targets of infernal efforts to reap Faith. As with any mortal, the demon commit’s a heinous or benevolent act before the subject and inspires the belief that such hellish, heavenly or simply unearthly beings exist. The exception is when a hunter’s second sight is in use. Active Conviction denies a demon from gaining reaped Faith from a hunter, even if the chosen wants to empower the creature. The hunter still knows that the entity is miraculous, but keeps his wits about him and knows that the being “does not belong.” The hunter does suffer any pain or torture that the devil inflicts, though.
Imbued and Demonic Powers
The presence of a hunter with active Conviction interferes with a demon’s use of Faith, almost like magnetic charges that oppose each other If a hunter with Conviction active is in a demon’s presence and can see the demon as it uses its powers, the Faith cost of those capabilities are doubled as long as the hunter focuses his attention on the devil. This dampening effect requires no active effort on the chosen’s part, merely attention on the subject. The demon is not automatically aware of the hunter’s influence or interference, although it does notice that using its powers is taxing.
Note that this cost increase applies to only powers that actually cost Faith points to use. Innate powers are unaffected by a hunter’s presence, and work normally.
This extra Faith cost does not apply to thralls when they try to activate powers bestowed through infernal pacts. Pawns use Willpower to fuel such gifts. Only demons’ capabilities and Faith are influenced by hunters’ presence.
This phenomenon is one of the greatest advantages hunters have against the infernal. It forces most demons to be cunning and subtle in dealing with the imbued, rather than confronting them outright. Still, a demon with enough thralls to provide Faith can confront a group of hunters and still wield its powers quite effectively, and only hunters actively using Conviction limit the damned in this way. Under normal circumstances, demons can use their powers against ordinary humans and hunters to full effect.
It’s important to understand that hunters don’t know they have this suffocating effect on demons, and the fallen have yet to figure out how or why their powers are more difficult to use around the chosen (indeed, or that anyone who could be called a “hunter” is even responsible). Demons who are aware of this weakness conceal it carefully, and they can still be quite intimidating to any imbued who don’t know their own strength.
Demonic Thralls
Although demons are potent beings, they’re limited by one thing. They draw their power from Faith, but have none of their own. They must therefore acquire Faith by taking it from mortals, whether from followers who offer it willingly or from the unwitting from whom it’s taken by force. In fact, it is the infernal need for Faith that tends to draw the attention of hunters - when a demon starts a cult in an area that hunters protect, or when someone associated with a hunter becomes a demon’s latest victim or thrall.
There is something subtly disturbing about a thrall to a hunter’s second sight. It may be a shadow that seems to fall across the subject, just a gut feeling or a hint of brimstone, but something tells the hunter that this person is tainted. Since thralls are still human, the traces of their corruption are subtle and don’t reveal exactly what’s wrong with them. Observation edges may suggest more. Witness can show flashes of a thrall’s relationship with a demon, in which the subject does the demon’s bidding, debases herself before the beast, or turns the gifts she’s been given on defenceless people. Discern may indicate odd appearance or behaviour from a thrall. The minion might seem awkward in its own body, still learning to adapt to its enhancements. Muscle tone or beauty might seem mannequin-like or artificial. And Illuminate might show pale versions of the auras perceived around demons themselves.
Thanks to their relationships with the infernal, and depending on the gifts they are given, thralls can in turn witness hunters’ edges in action and remain composed, just as other supernatural creatures do. Such calm may also be an indication to hunters that such people are more than they appear to be.
Thrall Powers
What do minions get from selling their souls? Virtually anything they want, within limits. The demon takes part of the mortal’s Faith and innate power, shapes it and uses it to fulfil the mortal’s wishes, upholding its part of the pact. The exact nature of the demon’s “gift” varies from pawn to pawn, but some guidelines follow. One, two or even three of these enhancements may be acquired, based on how useful a demon finds a thrall, or on how dependent on her the creature wants the agent to become. A demon might take a little from each gift described below, such as granting a thrall beauty and wealth, or great physical prowess and preternatural powers.
Attributes: The demon can enhance one or more of the thrall’s Attributes. Appearance is a popular choice, followed closely by Charisma, although some thralls prefer Strength, Stamina, Intelligence or Wits. This is usually only a small increase, but it may be more in the case of some thralls. A demon cannot increase a mortal’s Attributes to superhuman levels; though they may reach the pinnacle of human limitation with the demon‘s assistance.
Abilities: Demons can grant mortals significant prowess in a particular field. This is usually a Talent, Skill or Knowledge that the mortal already pursues or wishes to perfect. Athletics, Craft, Occult, Leadership, Performance and Politics are all common choices. As with Attributes, a demon cannot increase a mortal’s Ability beyond their innate limitations, but it can make a mediocre practioner into a world-renowned master.
Backgrounds: Many mortals don’t care much for their own capabilities. They simply want the trappings of success. These are actually easy for demons to grant, and can bestow gifts in various Backgrounds, including Allies, Contacts, Fame, Influence and Resources. Thralls often go from being nobodies to lottery winners. They make sudden killings in the stock market, or find themselves heirs to forgotten fortunes. They can become overnight superstars or pop sensations with the guidance of otherworldly patrons.
Powers: Demons can also grant superhuman capabilities to their thralls. A devil can give a slave any one of the common demon powers, any one of the innate demon powers, or any one quality of the demon‘s infernal form. Thralls use their Willpower rather than faith to fuel these powers, and the effects work just like they do for demons.
For The Record
Just so you know, the imbued cannot become the mortal hosts of demons. The mind and soul of a hunter automatically rejects the demonic presence, no matter how defeated a hunter is, denying the demon any sort of hold. Hunters don’t have to spend Conviction for this protection; it’s simply part of the nature of being imbued. Not even the very recently deceased body of a hunter can be possessed. It’s a dormant vessel that offers an invading devil no anchor or footing in the material world. Thus, the infernal gain no insight into the beliefs, knowledge or memories of the imbued - at least not through possession, anyway.
Likewise, the chosen cannot normally become the thralls of a demon. A hunter’s inherent nature rejects a demon’s powers, enhancements and “gifts.” Still, there are some means by which even a hunter can fall to demonic manipulation.
Any mortal who is or has ever been a thrall to a demon can never become a hunter. The Messengers seem to disdain those mortals who have been so strongly tainted by the infernal. Such mortals cannot even become bystanders.
Of course, hunters have no way of knowing any of this. The smart ones avoid making any sort of deals with demons to begin with, and hold out hope that a beast’s mortal followers can be redeemed. More than a few hunters fear for their souls when it comes to dealing with the infernal, and in many cases they’re right to worry. The imbued may be protected from some of a demon’s powers, but devils possess other capabilities, and there are fates far worse than becoming mere pawns.
Imbued Thralls
While most hunters cannot normally become thralls, there are circumstances under which they can turn a deaf ear to the call and the infernal can reach them. Such a hunter has to be truly unbalanced or desperate to fall victim to such corruption. And yet it happens and is a serious setback to the cause. A person’s family might be destroyed in the course of the hunt and the chosen is so obsessed with revenge that she’ll accept help from any source - even another one of the enemy. Or a hunter might receive help from a mysterious source and eventually become dependent on the assistance, only to learn that his benefactor is infernal in nature and the help is indispensable.
There are limitations to such a hunter-demon relationship, however. The chosen cannot make “conventional” pacts. The imbuing still rejects any of the various gifts and enhancements that a demon has to offer through the power of Faith. In essence, the demon cannot sufficiently tap into a hunter’s belief to make miraculous gifts a reality.
A hunter can make other kinds of bargains with demons, though, for cooperation, information or assistance. One of the hellspawn might offer assistance against a fellow demon, information on dealing with another creature, or an enchanted weapon. Provided that the hunter knows what the demon is, one of these bargains allows the demon to gain Faith from the hunter each day like it does from a normal thrall. The demon cannot draw upon the hunter’s Willpower or health, however. The hunter’s very imbued nature protects it from such abuse.
While a hunter might enter into such an association with the best of intentions or to do the greater good (no matter how he perceives it), he may be tainted by the association. If the hunter survives long enough and is steadfast enough, he may become an infernal hunter - an imbued whose allegiance is closer to devils than to the Heralds. The options of divine and independent power are closed to this hunter, permanently.
At your discretion, the Messengers may warn the hunter of the risks of becoming indebted to a demon, with statements such as “DARKNESS LIES AHEAD.” Or the hunter could see the “demon” and “extremist” code signs everywhere he looks, or he could smell smoke wherever he goes.
In system terms, a hunter who becomes a full-fledged thrall must go beyond the edge of sanity with a primary Virtue of 10. At that point, the hunter’s soul is open to certain… influences. In essence, demons get a chance to test the hunter’s dedication and will, and they bring all their wiles to bear. A demon can offer a hunter power or any other sort of deal. If the hunter accepts, she becomes a thrall of that demon, a veritable infernal hunter.
The fallen hunter gains a level-five “corrupt” edge, among any other thrall benefits that the demon sees fit to impart. Thereafter, the binding demon draws Faith from the thrall like it would from any minion, now including the freedom to draw upon the hunter’s Willpower and health levels to gain Faith.
An infernal hunter who activates Conviction at any point is temporarily protected from his master’s power. The demon is not privy to the hunter’s thoughts and experiences, and cannot draw upon the hunter for Faith during the duration of that scene. Indeed, the hunter is not bound to obey the demon’s wishes during that period. Any derangements that the hunter has incurred persist, however, and the demon still has long-term hold over the imbued. When the effects of the hunter’s Conviction fade, the terms of the bargain reassert themselves. Also, if an infernal edge is in sue when second sight is activated, the edge’s effects terminate immediately. Likewise, if the second sight is in use when an infernal edge is activated, the sight is terminated and cannot be used again until the edge’s duration expires.
The ultimate goal of acquiring a hunter thrall is the possession of the victim’s body. It’s quite possible that only a fallen hunter’s body is capable of containing a truly powerful demon. Where such an entity burns out any other hosts in a matter of weeks, days or hours, a hunter’s body might hold up much longer, if not indefinitely.
A demon undergoes the possession process by using the fallen imbued as a potent pawn to pursue its agenda on Earth and to dispose of enemies. Throughout that period, the demon systematically breaks the hunter’s will. Sure, the imbued gets power with which to fulfil his own goals on the hunt, but he must also perform acts for his master as part of the bargain, and sometimes those acts are utterly reprehensible - theft, abuse and ultimately crimes such as rape and the butchering of children. Given enough such “chores,” a hunter’s spirit eventually wears down.
When the hunter’s permanent Willpower rating reaches zero, he is possessed by the demon permanently. His soul is destroyed. The tormenting demon may abandon its current host and assume the hunter’s corrupt form. Possession of a hunter is possible at this point because the imbued has fallen so far from the Messengers favour. The benefits of the imbuing are withheld from the demon, though, probably much to its fury. A possessing demon inherits none of the hunter’s capabilities. No second sight, no Conviction protection, no edges, no Virtues. The one thing that the demon does retain is the very level-five edge and any other gifts that it bestowed upon the hunter. That was the one contribution that the entity made, and it gets to keep that power. Otherwise, the demon acquires all the basic physical qualities, characteristics and ratings of its new host upon which to apply its own enhancements, benefits and bonuses.
A demon that fully controls a corrupt hunter’s body may continue on with its irredeemable ways. Certainly, there may have been little left that was recognisably humane in the hunter’s soul. Or the infernal spirit occupying the character’s body could find some tiny spark of what it meant to be human - or more importantly, what it meant to have receive the favour of the Powers That Be. It’s possible that the host’s once-imbued state reminds the possessor of the Creator’s love, and the fallen angel seeks to amend the sins of ages past. In the latter case, the demon could strive to help humanity and turn against other unrepentant fallen.
Indeed, possession of a hunter might suggest to a demon that the Creator’s influence is still at work in the universe in some capacity, even though it can’t be perceived by other means. Such a revelation would terrify or inspire many fallen who have returned to reality and believe it abandoned by the Creator and his loyal angels. Would other demons listen? Would they return to the higher path to seek forgiveness? Or would they scoff at the possibility and proceed with their own bids for power and personal gain?
Shared Knowledge
Perhaps the greatest danger of hunters who bend their knee to demons is posed to other imbued. As soon as an extremist enters a pact with a demon, gains a level-five edge and becomes a genuine thrall, the demon knows his agent. The being is aware of every thought, memory and feeling that the hunter has ever had, does have and ever will have before the thrall’s body is finally captured. That means the entity knows about the imbued - everyone the pawn has ever heard from, read about or met. Hunter-net, the existence of other monsters (as the hunter understood them), and possible theories on who and what the Messengers are.
Obviously, this knowledge could be catastrophic to the imbued at large. Individual demons know who and what the chosen are, and possibly where to find them. The hunt seems doomed.
It’s not, though. A demon-master’s understanding of all things imbued-related is peripheral and analytical at best. There’s no intuitive comprehension of what all the baggage of hunter existence means. Okay, some force seems to have affected select people and made them alert to the existence of the supernatural, but hunters’ own ignorance about that source could make it anyone. For all a demon-master knows, another potent member of the Host of Hell is responsible, using these humans as weapons to deal with enemies and threats.
And sure, a demon lord could use its pawn’s knowledge to wipe out the rest of the imbued, but why? They’re ultimately just lost, lonely, frightened mortals. No match for a Force of Creation. Anyway, awareness of hunters, their activities and even capabilities empowers a demon. Now he has a weapon of his own that other demons lack. It would be foolish to destroy all hunters or even draw other devils’ attention to the imbued, at least until the chosen could be orchestrated to bring down infernal rivals without the master raising a talon.
The imbued are therefore “safe” from being exposed by the handful of demons that discover their existence. These hellspawn still hold sway over some dangerous hunters who are at large - Rigger111 (John Coaler) and Oracle171 (Beatrice Tremblay) are good examples - but demons don’t automatically “out” the chosen as a whole. That would be playing their hand, and demons always hold their cards close to their chest. Woe to hunters who target one of these “informed” demons, however. Not only does the master have a potent imbued agent at its disposal, it might recognise the hunters’ efforts long in advance and easily dispose of them… or turn them against its own enemies.
Divine Messengers?
So are the Messengers angels trying to protect humanity from the forces of evil? Some hunters certainly think so. There is no proof, of course, but there’s also no proof of any other explanation for the imbued. In truth, demons are not entirely sure what’s become of their angelic brethren - those who never fell and who remained faithful to their Creator. As far as the infernal know, any “Messengers” could be angels or something else entirely. Even if the Messengers are really angels, it’s unknown whether they act on the orders of a Higher Power or on their own, and what that means for humanity.
Ultimately, it’s up to your character to decide if the Messengers are angels or divine beings trying to help the imbued battle the forces of Hell. Or if they’re something else altogether. Chronicles probably benefit more from a level of mystery surrounding the Heralds, their powers and motivations. If hunters are definitively pawns of God, then their struggle against monsters may seem less important. Surely if they lose, God could still make the world, right? The question of demons’ specific place in the universe and in hunters’ creation is therefore left a mystery and may be best left as one. Sometimes knowing the answers to the big questions makes everything else seem less important, and Hunter is a game that focuses on the “small stuff” of characters’ lives and struggles.
Interestingly enough, demons don’t know about hunters’ “Messengers” at all. The fallen only just learned about the imbued, and they don’t know where hunters’ powers originate. Needless to say, many demons would be very interested to learn of the existence of any “Heralds” and what the chosen believe them to be. After all, that’s belief that could be dedicated to the infernal instead. These beings may provide some proof that there are still angels active in Creation. Belief in the Messengers as a concept could therefore prove to be a useful bargaining chip for hunters, giving them something with which to make deals with the Devil.
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