Post by Annabelle Devonshire on May 18, 2020 1:15:41 GMT -5
1. ) Imbued are applied for based on their total amount of dots in their Virtues, which represents their experience/dedication. For simplicity's sake, this has been cut down to the following...
Newly imbued: 3 dots
Rookie: 4 to 5 dots
Seasoned: 6 to 7 dots. Requires a 300+ word History of post-imbued activities.
Experienced: 8 to 9 dots maximum. Requires a 400+ word History of post-imbued activities.
Extremist: 10 to 15 dots. Requires a 500+ word History of post-imbued activities.</li>
2. ) The dots mentioned above are spent to increase the Imbued's Virtues... Zeal, Mercy and Vision listed in the application form.
All Imbued have a primary Virtue which is listed in Way of the Hunter underneath their respective Creeds as well as in the actual post.
No Imbued can raise any other Virtue higher than their primary Virtue. So, if a Zeal-Virtue Imbued (Avenger, Defender or Judge) has 3 Zeal they cannot raise the Mercy or Vision Virtue any higher than 3 until they raise their Zeal.
3. ) Imbued use the dots distributed in Zeal, Mercy and Vision to buy their powers called "Edges".
These Edges are bought in a linear fashion (eg: Level One and Level Two are required to purchase a Level Three Edge, no exceptions) and cost the following Virtue dots;
Level One and Level Two - 1 dot
Level Three and Level Four - 2 dots
Level Five - 4 dots (or an Extremist storyline. Please speak with the Admin about this)</li>
4. ) Once an Imbued reaches the 7th dot in their primary Virtue, they incur a mandatory Derangement of the handler's choosing. After this they incur further Derangements for the 8th, 9th and 10th dot in their primary Virtue.
The only exception to this rule are Imbued of the Wayward and Hermit Creeds, who do not gain additional Derangements until they hit the 9th and 10th dot in their primary Virtue.
Please do not choose random Derangements. Choose the most appropriate Derangements that correspond to your character's goals, personality and worldview.
5. ) Imbued who gain Derangements as a result of high Virtues are required to add more detail to their character’s Personality describing how their madness integrates into their personality as well as their ideologies and goals on the hunt.
6. ) Typically we will not allow characters to have a Level-5 Edge at character creation. If, however, the handler has proven themselves to be a dedicated, responsible and adept roleplayer we may allow an Extremist character to be applied for if the handler is able to produce an application with the requirements for the Extremist characters and include what ordeals they went through in order to finally manifest their Level-Five Edge.
Also, on the subject of Level-Five Edges… no Imbued can have more than one Level-Five Edge. No exceptions.
7. ) An Imbued character can gain one extra dot to distribute in whatever Virtue they wish every six months. They can gain no more than two extra dots per year.
Please send a request to the Admin if you wish to advance your character further.
8. ) If you have an idea for new Edges, please contact the Admin and relay the details of the Edge.
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© Copyright White Wolf Publishing, Inc.
Newly imbued: 3 dots
Rookie: 4 to 5 dots
Seasoned: 6 to 7 dots. Requires a 300+ word History of post-imbued activities.
Experienced: 8 to 9 dots maximum. Requires a 400+ word History of post-imbued activities.
Extremist: 10 to 15 dots. Requires a 500+ word History of post-imbued activities.</li>
2. ) The dots mentioned above are spent to increase the Imbued's Virtues... Zeal, Mercy and Vision listed in the application form.
All Imbued have a primary Virtue which is listed in Way of the Hunter underneath their respective Creeds as well as in the actual post.
No Imbued can raise any other Virtue higher than their primary Virtue. So, if a Zeal-Virtue Imbued (Avenger, Defender or Judge) has 3 Zeal they cannot raise the Mercy or Vision Virtue any higher than 3 until they raise their Zeal.
3. ) Imbued use the dots distributed in Zeal, Mercy and Vision to buy their powers called "Edges".
These Edges are bought in a linear fashion (eg: Level One and Level Two are required to purchase a Level Three Edge, no exceptions) and cost the following Virtue dots;
Level One and Level Two - 1 dot
Level Three and Level Four - 2 dots
Level Five - 4 dots (or an Extremist storyline. Please speak with the Admin about this)</li>
4. ) Once an Imbued reaches the 7th dot in their primary Virtue, they incur a mandatory Derangement of the handler's choosing. After this they incur further Derangements for the 8th, 9th and 10th dot in their primary Virtue.
The only exception to this rule are Imbued of the Wayward and Hermit Creeds, who do not gain additional Derangements until they hit the 9th and 10th dot in their primary Virtue.
Please do not choose random Derangements. Choose the most appropriate Derangements that correspond to your character's goals, personality and worldview.
5. ) Imbued who gain Derangements as a result of high Virtues are required to add more detail to their character’s Personality describing how their madness integrates into their personality as well as their ideologies and goals on the hunt.
6. ) Typically we will not allow characters to have a Level-5 Edge at character creation. If, however, the handler has proven themselves to be a dedicated, responsible and adept roleplayer we may allow an Extremist character to be applied for if the handler is able to produce an application with the requirements for the Extremist characters and include what ordeals they went through in order to finally manifest their Level-Five Edge.
Also, on the subject of Level-Five Edges… no Imbued can have more than one Level-Five Edge. No exceptions.
7. ) An Imbued character can gain one extra dot to distribute in whatever Virtue they wish every six months. They can gain no more than two extra dots per year.
Please send a request to the Admin if you wish to advance your character further.
8. ) If you have an idea for new Edges, please contact the Admin and relay the details of the Edge.
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© Copyright White Wolf Publishing, Inc.